The Development of Creativity and Innovation Skills Using Virtual Community Learning System in Computer Graphic. : 3rd year Computer Students, Faculty of Education. Nakhon Phanom University

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Suvisar Charaskamonphong

Abstract

The purposes of this study were: 1) The Development of Creativity and Innovation Skills, 2) To study achievement of “The production of computer graphics”, and 3) To study the satisfaction of The Virtual Community Learning System in Computer Graphic. The sample consisted of 70 students of computer major in education students, Faculty of Education, Nakhon Phanom University, who first registered to learn Computer Graphic in the second semester of 2016 academic year. The subjects were selected by Purposive Sampling technique. This research was the research and development divided into three phases: the first was the study of research documents involved and teaching activities across the network according to virtual learning community, to determine the elements and stage presentation to the lesson plans. The second was the designing of lesson plans and tutorials to create a network of systems-based approach to learning, virtual community. The third was experimental results. The instrument used for data collection: Assessment Creativity and Innovation Skills, Test achievement of “The production of computer graphics”, and Assessment of student satisfaction, and were analyzed by computing means, standard deviation, and tested hypothesis by using t-test.


The findings were as follows: 1. The Creativity and Innovation Skills, students who pass the 96 per cent of all students and scored an 80 percent threshold. 2. The students’ learning achievement of Posttest scores higher than pretest by regular approach at the .05 level. 3. The students’ satisfaction at a high level with x = 3.66, S.D. = 0.69.

Article Details

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Research Article

References

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